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Reposted here (with permission) is some information that Kennedy uses for Team Twilight Zone that might be interesting for all of us POG players. Since we're in this representing POG (and Glenn and Craig), as well as for fun, these princples are also applicable to us.

TOURNEY TIPS
DO'S AND DON'TS

by: Kennedy

Whether you're an experienced tourney player, or a novice, here are some tips and tidbits that will help make your tourney a good one.

  • Buy a cheap watch that has a stopwatch feature to keep track of the game time. They cost around $10-$15. Either wear it, or stick it onto the lid of your hopper (I stick mine on with Velcro). They count upwards, so I turn it on either when the start signal is given, or when the 10sec (or whatever) count is given.

  • Team members should arrive at the field as early as possible, but not later than one hour before the scheduled Captains Meeting. The Captain should be one of the first to arrive, but this isn't critical. Early arrival will allow everybody to park close together, or to stake out some tables and drag in all their gear, and to begin setup.

  • All team members should walk the fields prior to the tourney. This should be done as a team, but if that's not possible, each member should make it a point to walk them when you can.

  • If you are bringing a back up gun, make sure it's ready to go on a moment's notice. This means setting it up after you get your primary ready before the first game.

  • Mark your pods with tape or paint, that way, you know which are yours. They'll most likely be in a pile if you didn't go back and grab them after the end of the game. Most players just drop them after reloading, they don't bother putting them back into their harnesses.

  • If you have spare pods, fill some of them. Sometimes, we'll have back to back games, and there might not be time to refill the ones you used in the previous game. With the spares filled, you can just grab them and be ready. The alternate can fill them while you're out playing.

  • When at the flag station awaiting the start signal, one member (the Captain) should call out "Barrel Plug, Power Feed, Agitator, Slide Check". This will remind everybody to pull the plug, turn on the power feed and VL agitator, gas up the gun. At one time or another, we've all forgotten all of these.

  • After coming off the field, reload your hopper, reload pods, clean equipment, check your air supply. The alternate should be around to help you with one or more of the above.

  • If you need to get your air filled, ask if anybody else needs a fill; that way, you can take a bunch of bottles up to the fill station and get them all done at once. That's one less thing other guy has to do; he can help fill pods in the interim or clean up.

  • Make sure you clean off ALL hits, have a teammate check you over. Old hits can and will be called by the refs once the next game starts. Use dirt to cover up old hits that won't come out. As long as it's done prior to game start, you will be OK.

  • Make sure your pods are full; half empty pods invite broken balls, not to mention rattling. If you can't empty the pod, give the remainder to a team mate, to top off hoppers.

  • The alternate should be ready to go on the field when the team goes to chrono on. He/she should also carry the correct size wrenches to the chrono so other team members can adjust their guns accordingly. Finally, the alternate may choose to carry an extra filled pod, to top off the team members before going onto the field. Don't completely cram your hopper to the brim, it needs space to operate.

TWILIGHT ZONE TOURNEY PRINCIPLES

by: Kennedy
The following are principles that Tourney players shall follow when participating in any tournament while representing Team Twilight Zone.
  1. NO ARGUING WITH REFS.
    • This does no good. You may disagree with the call, but the ref's in charge. And, you might get a penalty for talking back. Some refs will explain their call, others will pull the band without comment. Sometimes, the ref is heated up from a previous game, and will only need the slightest excuse to take it out on somebody. Finally, you might be pulled as the second guy on a "one 4 x", you did nothing wrong, but that's the call on the field.

  2. ONLY THE CAPTAIN or ALT CAPTAIN MAY TALK TO REFS WHEN QUESTIONING CALLS.
    • Some tourneys already have this as a rule. You want to have a clear head to ask for a clarification. Captains have to sign the scoresheets anyway, so if there is a question, approach him then, tell him the story, then let him do the talking. Stay away from the discussion; you'll only hurt your cause if you keep interrupting. If the Captain is the one that has the "bad call" called against him, then the Alternate should approach the ref, if need be. (The Captain needs to decide if he's sufficiently calm to ask.) If the (head) judge asks if you're the Captain, explain that you are asking because the Captain had the call go against him, and you have the cooler head.
    • Alt Captains should normally be the player who calls the coin toss (or makes the decision as to what side to take), if the Captain isn't on the field for that game. If the Captain is on the field, the Alternate is the player who last called the toss, or somebody designated in advance.

  3. NO ARGUING WITH THE OTHER TEAM.
    • Walk away. Don't let the other team goad you into something we'll all regret. Some teams will talk trash, keep a cool head. The best way to prove yourself is to elim the loudmouth.

  4. SHAKE HANDS WITH THE OTHER TEAM BEFORE AND AFTER EACH GAME.
    • Yeah, you might have gotten bull-rushed and maxed in 15 seconds, but the other team probably had their stuff together and we didn't. It wasn't meant to be, and sure, you're upset. But, you should congratulate the other team on their win. On the other hand, if WE bull-rush and max in 15 seconds, be gracious, don't belittle the opposition. Games like this might cause the need for #3 to happen.

  5. IF YOU LOSE IT OR DO SOMETHING WRONG ON THE FIELD TO THE OTHER TEAM OR REF, APOLOGIZE.
    • These things happen. But you need to go up to the other team, ref, or whoever, and apologize. No questions. If they yell back, just say you were wrong, or walk away (see #3). Most teams will take the apology. If you shoot somebody after you were hit (in reflex, mostly during a bunker move), tell the ref you were hit first. I've seen this happen, and the refs will take your word on it.

  6. HELP OTHER TEAMS THAT NEED HELP.
    • We won't be stupid about this, we make sure we're ready to go first, before helping others. Don't loan away your only wrench (or the team's only wrench). Be sure you're entirely ready (reloaded, topped off, cleaned, etc.) before running off to assist somebody.

  7. KEEP A CHEERFUL ATTITUDE THROUGHOUT THE DAY.
    • This is the most important principle.
    • Yeah, it might be one of those days. But getting down isn't going to help. And getting emotional won't help either. You need a clear head, and a calm demeanor to get over the hump.

    (One of the guys at HSI reffed us at last year's NAI tourney. I saw him at our first practice this year. He told me that even though we were on the bottom (we were last), he thought we should have gotten the Sportsmanship, because he liked our attitude. Now, I've admitted that that tourney was my worst, very disappointing. But I didn't let it show, didn't worry about what happened in the past, tried to do better the next game. Same with the team. And the ref saw that, and while we probably had cause to be frustrated, we weren't whining and complaining about our lot in life that day. We kept a positive attitude throughout. And that impressed him.)

  8. !!!REMEMBER, THIS IS ONLY A GAME!!!
 


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